• Content brief introduction

  • Game offerred best thinking to train a method for us. No matter how crackajack education game of be not a patch on is right us wisdom; The influence of force. You can read hard, master many knowledge. But of knowledge have quantity and clever cerebra to do not have direct connection. If you cannot pass agile thinking to use learns knowledge, be afraid what can become an impetuous is bookish. Although you can appeal child teacher, expectation becomes clever person below the teacher’s help, but, external cause is metabolic condition, internal cause is metabolic basis, external cause acts well through internal cause, if yourself does not have agile thinking to cooperate the teacher’s education, also can be arduous only do not get effective however ” spoon-feed ” . Only game just is the thinking training of true autonomy, you can be in reading process, acquire knowledge of many literary history and life general knowledge; Use up in cost mental in the course that seeks the solution. Break thinking calm situation; Look in one pile in appearing unnecessary information, find the most crucial clue that solve a problem… game is our best teacher.

  • Catalogue

  • The 1st collect promotes the sport of observation
    Piercing eye
    001 same butterfly
    002 unworthily
    The coco of 003 beauty
    004 anise gear
    005 different spiders
    006 different helix mosquito-repellent incense
    007 search different
    008 have a few horses in all
    009 compensatory graphs
    The sea horse below 010 towel
    011 conjugate
    The front of 012 horses
    013 black and white circle
    The design on 014 cube
    The window case of 015 villages
    The cowfish of 016 extraordinary
    The square in 017 lanai
    018 resolution little clever boy
    019 search redundant
    020 can the cord of knot
    021 different beautiful handkerchief
    022 which ring are big
    023 take an examination of eyesight
    024 compare accident
    The time in 025 mirrors
    Two years old of 026 hill
    027 the last play hole
    028 winters still are summer
    029 eyes amlposition
    030 angle sort
    031 declining lines
    032 spy the longest perpendicular line
    The place to go of 033 small squares
    034 than build
    The starlet of 035 loneliness
    The woman of 036 smiles
    Commonsensible test
    The number inside 037 blank space
    How are 038 pearl stolen
    039 dozens of locks that do not leave
    040 who to the left
    041 weeks a few
    The kitten of 042 archness
    043 fill case
    The brawl of 044 mathematics teacher
    045 number triangle
    046 strange wall map
    047 cross-word puzzle
    048 keep a box
    049 next inflorescence
    050 letters joining together
    051 horological continuance
    052 bonanzagram
    053 combination new figure
    054 should fill which graph
    055 which can replace
    Of 056 objects litre fall
    057 replace interrogation
    058 push breakpoint to count
    059 the shortest distance
    060 other 3 design
    Do 061 meetings rise
    062 best circuitry
    063 minutes of eggs
    064 computation date
    The graph is broken up
    065 cut 3 knives
    066 allocate on average
    067 break up a graph
    068 how should change
    069 cut dial
    070 you are done get
    071 change one’s costume or dress fan
    072 iron piece break up
    073 cut cylinder
    The board with 074 appropriate measure
    Graph of 075 joining together
    076 spell anise star
    077 cut magnet
    078 do palette
    079 use iron wire opportunely
    080 break up echelon land
    The 081 right angle that lose third class share
    082 break up land on average
    083 the biggest triangles
    084 break up clockface
    The commutation of 085 triangles
    086 machines spare parts
    087 minutes of cropland
    The number in 088 lozenge
    089 cut cross
    The timber of 090 change
    091 spell square prize-giving stand
    092 break up a graph
    The 2nd collect develops the game of logistic force
    The 3rd collect trains the game of inferential force
    The 4th volume is further the game of innovation force
    The 5th collect strengthens the game of judgement
    The 6th collect extends the game of imagination
    Solve
    … . . .

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