Content brief introduction
Game offerred best thinking to train a method for us. No matter how crackajack education game of be not a patch on is right us wisdom; The influence of force. You can read hard, master many knowledge. But of knowledge have quantity and clever cerebra to do not have direct connection. If you cannot pass agile thinking to use learns knowledge, be afraid what can become an impetuous is bookish. Although you can appeal child teacher, expectation becomes clever person below the teacher’s help, but, external cause is metabolic condition, internal cause is metabolic basis, external cause acts well through internal cause, if yourself does not have agile thinking to cooperate the teacher’s education, also can be arduous only do not get effective however ” spoon-feed ” . Only game just is the thinking training of true autonomy, you can be in reading process, acquire knowledge of many literary history and life general knowledge; Use up in cost mental in the course that seeks the solution. Break thinking calm situation; Look in one pile in appearing unnecessary information, find the most crucial clue that solve a problem… game is our best teacher.
Catalogue
The 1st collect promotes the sport of observation
Piercing eye
001 same butterfly
002 unworthily
The coco of 003 beauty
004 anise gear
005 different spiders
006 different helix mosquito-repellent incense
007 search different
008 have a few horses in all
009 compensatory graphs
The sea horse below 010 towel
011 conjugate
The front of 012 horses
013 black and white circle
The design on 014 cube
The window case of 015 villages
The cowfish of 016 extraordinary
The square in 017 lanai
018 resolution little clever boy
019 search redundant
020 can the cord of knot
021 different beautiful handkerchief
022 which ring are big
023 take an examination of eyesight
024 compare accident
The time in 025 mirrors
Two years old of 026 hill
027 the last play hole
028 winters still are summer
029 eyes amlposition
030 angle sort
031 declining lines
032 spy the longest perpendicular line
The place to go of 033 small squares
034 than build
The starlet of 035 loneliness
The woman of 036 smiles
Commonsensible test
The number inside 037 blank space
How are 038 pearl stolen
039 dozens of locks that do not leave
040 who to the left
041 weeks a few
The kitten of 042 archness
043 fill case
The brawl of 044 mathematics teacher
045 number triangle
046 strange wall map
047 cross-word puzzle
048 keep a box
049 next inflorescence
050 letters joining together
051 horological continuance
052 bonanzagram
053 combination new figure
054 should fill which graph
055 which can replace
Of 056 objects litre fall
057 replace interrogation
058 push breakpoint to count
059 the shortest distance
060 other 3 design
Do 061 meetings rise
062 best circuitry
063 minutes of eggs
064 computation date
The graph is broken up
065 cut 3 knives
066 allocate on average
067 break up a graph
068 how should change
069 cut dial
070 you are done get
071 change one’s costume or dress fan
072 iron piece break up
073 cut cylinder
The board with 074 appropriate measure
Graph of 075 joining together
076 spell anise star
077 cut magnet
078 do palette
079 use iron wire opportunely
080 break up echelon land
The 081 right angle that lose third class share
082 break up land on average
083 the biggest triangles
084 break up clockface
The commutation of 085 triangles
086 machines spare parts
087 minutes of cropland
The number in 088 lozenge
089 cut cross
The timber of 090 change
091 spell square prize-giving stand
092 break up a graph
The 2nd collect develops the game of logistic force
The 3rd collect trains the game of inferential force
The 4th volume is further the game of innovation force
The 5th collect strengthens the game of judgement
The 6th collect extends the game of imagination
Solve
… . . .
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